Sharpen your bone saws and practice your whipstitching, the competition has begun! Take turns laying body part tiles to build your own unique abomination, trying to get the most desirable features and win the most trophies. With randomized win
conditions, secret objectives, and 100 unique body parts, no two games are ever the same. Who can breathe life into the most repugnant and bizarre monstrosity?
Category: Tile Placement
The land itself—the rocks, trees, mountains, and rivers—are infused with latent magical energy. This energy needs only a focus to give it life. The Sun and the moon struggle with each other to give the Mononoke life. The sun rises and grows in power, while her influence is strong her priests manipulate the elements of nature to lure Yokai to do her bidding. As the day grows long, she weakens and soon sees that she is not alone. Surging with the darkness is the Moon, who also has plans to use the spirits and ghosts on this plane. The battle will rage on. As the priests of the sun and moon pivot for advantage. A 1 or 2 player ½ hour game where you will assume the role of priests of the Sun and the Moon taking turns to capture Yokai. Play occurs on a 5×5 grid with players swapping one token to create a pattern of elements matching that on the available Yokai cards. More power is gained with matches in the source element. After capture, there is a release of magical energy and the field of battle will change as a result. Voids are created, wild magic appears, or the universe could shift.
Three levels of Yokai cards are placed next to the game board, and when one of the decks has been depleted, the game ends. Most points wins.
Category: Pattern Building, Puzzle
While the monsters wait for more heroes to wander into the dungeon to meet their untimely end, they bide their time by playing games they learned through torturing adventurers. For the most part, they understand how to play, but they’re a little hazy on things like the rules against cheating and whatnot.
Dungeon Ball gives 1-2 players a fast-paced, arcade style experience as they try to outwit and outscore each other over the course of two halves of play. The player with the most points at the end wins. Games take around 45 minutes.
Category: Dexterity, Dice
ESCAPE FROM STATION 52 is a roguelike solo card game where you, as the survivor Stella Hoshiko, have to escape from a space station that was taken over by a cosmic anomaly.
The deck consists of 52 cards, each not only representing the situations and threats that infest the station corridors, but also the weapons and equipment needed to deal with them.
Press forward through the Station, dealing with 4 cards at a time in search for the cards required to gain access to the Escape Pod. When unable to sneak past conflict, use Weapons and Gears, like the Flashbang to fend off Threats, or Emergency Kits to heal yourself.
Category: Hand Management
A VP-collection game with a unique moving-target mechanic that provides a good amount of player interaction, a bit of take-that and just the right amount of luck.
Each player controls two ships: The pirate ship can bury treasure, which becomes a target for other players to dig out, and can attack other ships to steal from them. The sailing ship must move onto landmarks on the board using limited movement dictated by a “wind” die, while being also a target for attacks.
Both the treasure and the actions players can use come from chits drawn from a bag throughout the game.
You win by having the most points in hand, buried under your treasure markers on the board, or from collected landmarks.
Category: Grid Movement, Push Your Luck
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