New Print-and-Play (PnP) 18 May 21


Tekkaforce is a tabletop game of mecha warfare. Build your units with building bricks or with everything you have, then dive into an anime world with your full armed tekka! If you love Gundam, Macross, Evangelion, Daitarn III, Go Nagai, mechs, anime, and tabletop games… you are going to love Tekkaforce.

Basic rules allow you to assemble a team of tekka made of 1 to 5 units. Each tekka should have different strenghts and tactical purpose, and your team should be designed with diverse equipment, suitable for the next challenge. You’ll deploy your team to play a scenario (premade or created by you).  You will fight against other players (PvP scenario) or against the game (PvE scenario). If there’s no avaiable friend to control PvE enemies, you will solo play, controlling them through a behavior routine. You can also play a PvE scenario cooperatively, tagging along with one or more friends. Advanced rules allow you to create your team’s pilots, and they will improve with experience: use their skills to turn the tides of battle! And if you crave for more… you can turn the game into a RPG campaign!

Category: Dice, Grid Movement, Role Playing, RPG

Assault on the Colossus

In the role of the hero you must knock down the colossus, to perform this feat you must climb several levels through his body until reach their sensitive point, the head, and give the coup de grace. To achieve this you must wisely manage your stamina, fatigue and vitality. Hurry up because the colossus is moving and the fate of everyone who loves you rest in your hands.

Category: Dice, Roll & Write


Dungeoneers is a detailed Dungeon Crawl and party management game. The game is designed to be a solo/coop game but could be played with a game master as well. The main task of the game is to develop your characters both by gaining experience but also by finding gold, equipment, magic and legendary items that can help you in your quest. The game is set in its own fantasy universe, containing many of the races and monsters that you would expect from a classical fantasy setting. You could either run the campaign supplied with the game or run any of the 18 single quests.

All dungeons are procedurally generated, and all monsters and treasures are randomized making the quests different every time you play them. There is however a theme for each quest you embark upon so don’t expect to find a goblin among the undead in a crypt. There are 46 different room and corridor tiles, each with details about furniture and 5 different large seized objective rooms. All rooms have different furniture and a chest is likely to contain gold or magic items, where for instance a bookshelf is more likely to contain magical scrolls.

Party morale and sanity are two important factors to monitor in the game. Meeting fearsome monsters and springing deadly traps will take its toll on the mental state of your heroes and too much strain will give your heroes unwanted disorders such as claustrophobia, arachnophobia or stress syndromes. This will make them less effective and maybe even a liability for the rest of the party. To remedy this, you will need to rest in between quests. If you can’t afford to rest due to lack of funds, maybe that stressed out Dwarf will have to stay behind during the next quest, forcing you to solve the task with a skeleton crew.

Characters are designed around several stats such as strength and dexterity but also around skills such as Pick lock or Heal. Depending on their profession the heroes will excel in some of these, while being quite useless in other. Through levelling, you will also unlock talents which will boost certain areas of your character and perks which are powerful boosts that can be used a limited number of times. There are more than 80 talents and perks in the game. As your heroes levels up, the monsters they meet will be tougher as well.

Combat is an essential part of the game and is designed to promote movement and prevent those bogged down battles of attrition. With several types of attacks available, both for monsters and heroes, combat becomes more flexible and less of a chore. Add to this the decision if you should evoke that special perk that could change the outcome of the battle or save it to the next.

Finally, each dungeon has a threat level. This will increase as the Dungeoneers make their way through he dungeon. Making noises such as bashing down a door, or maybe screaming because of your stress syndrome, is a bad idea. This will increase the threat level, which in turn increases the chances of something bad happening. Maybe you will trigger a wandering group of monsters or set of a trap? It can also give the monsters unexpected boosts during combat.

Category: Cooperative, Role Playing, RPG

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