In Airships and Automatons players play as an Automaton that can convert into an Airship and back again. They will be traveling around their city sheet completing tasks with dice rolls. Certain areas require the player to be an Airship while other tasks require the player to be an Automaton. Further still, there are two spaces that can be used by either.
Players will have to move each turn, 1 space as an Automaton or up to 2 spaces as an Airship. They will use their dice to Convert, move an extra space or two, or activate their area of the City. Players also gain powers and create combos by completing tasks in the City.
Opportunities arise for players who are playing quickly to trigger a bonus by moving back into Area 1 of the City which allows all players to Convert, but the triggering player to earn a special bonus.
The game plays over 12 revolutions of the City sheet. Each revolution will last a number of rounds determined by the players. Will they play fast? Will they play slow to do all of the actions? The choices are plenty!
Scoring is done for each area with the players having a grand total at the end. The winning Automaton will have to master the clock as well as plan ahead each time focusing to maximize areas so they can outscore their rivals.
Airships and Automatons can be played solo or with up to 4 players. There are suggestions for how to combine the airships and automaton cards, but with this print and play format, players can create any number of combinations they choose. Additionally, printing out a set of cards for each player allows them to choose their own combinations and see if their own skill can beat their opponents when using the same Airship/Automaton combination!
Get ready to roll and write in this all new Steampunk game!
Category: Dice, Roll-and-write, Rondel
The shop was said to be minute and yet terrifying all at once. The patrons were both thrilled and horrified by what was inside. The very idea of man-eating plants! Well here we are, you and your shopkeeper friends have embarked on a truly hair-raising experience this time. Armed with your cloned assistants, just break the glass when you need a new one! And a cavalcade of customers ready to buy the most exotic plants, only the plants look awfully hungry. Ah, maybe we should rope off that area so no one gets too close?
Your goal: Gain the most points by being the most clever greenthumb!
Players will be using worker placement to feed the plants in the shop or add new plants to the shop in the form of dominoes. Players will stacking dominoes to create new levels with each level scoring for the greatest number of a value, with lower floors being hidden as the players stack, will they know what’s down below and plant those matching flowers in their greenhouses?
This tricky game of playing dominoes for the value and also stacking them gives players an elevated gaming experience. There’s also a dice customer or two each round who might visit the shop. Hopefully you can keep the man eating plants from doing what they do best! Or you may want to feed your opponents’ cloned shop assistants to the plants, but be aware that they also get the bonus you earn for doing so, while losing an assistant of course.
The game ends when the last domino makes it to the shop. Players score their greenhouses as multipliers with each level, maximizing their scores as they go.
Category: Roll-and-write, Dice
A compilation of new Print & Play can be here: