New in Store 02 Sep 22

5150: Fighter Pilot

Fighter Pilot! It’s not a job, it’s an adventure!

Simply put, you’re a Fighter Pilot trying to stay alive while completing your Missions.
They say the Star Navy is the tip of the Gaea Prime spear; well that makes you the tip of the tip!

Your enemies are many.

The Empire is hungry and growing, and that means you’re always at war.
As a Star Navy Fighter Pilot you’ll be fighting other humanoids, alien races and things that don’t fit into either class.

5150 Fighter Pilot has four Factions and over 16 different fighters to choose from.

And the nice thing is:

  • no two Missions (games) will ever play exactly the same.
  • Totally playable solo with rules for a Campaign with a simple way to gauge how well, or bad, you’re doing!
Category: Dice, Scenario/Campign/Mission, Simulation, Wargame

5150: Working Grave

Welcome to the Graveyard shift or the “Grave” as we call it. For us it’s midnight to 0800 hours. The handbook says:

“The Graveyard shift took its name from the spookiness of working the ghostly hours after midnight, perhaps in a nearly deserted factory with only a skeletal crew on duty.”

I can’t tell you much about factory work, but I’ll agree the Grave can be pretty damn spooky. At this time of night, you’ll be meeting the worse of “humanity” and assorted Aliens that happen to be “out and about”.

What kind? I’m talking Xeogs, Zhuh-Zhuhs, Hishen, Razors and Grath at least. And that’s not even mentioning the “metal-heads” that as soon tear your arm off as shake your hand.

Heard the old saying “crime doesn’t pay”? Well, they’re wrong, it does. And pretty damn well from what I hear. That’s why there are so many gangs out here. That’s why they all come here to New Hope City. The pay’s good…except for ours. And we’re all that stands between them and the nice LWC – Law-abiding Working Class.

Now check the duty roster and head out to your vehicle.

“It’s the witching hour baby, and we’re already behind”.

Category: Dice , Wargame


A simple Roll & Write game where you place tetromino shapes in a grid, but tetrominos have train tracks on them that you must use to build routes that will score the most points. Easy to learn, with only one page of rules. Inspired by 30 Rails and Paleontologists.

Category: Roll-and-write, Dice

A compilation of new Print & Play can be here:

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