1s and 2s are considered bad rolls in most games, but not in Lawless Empire. You can use Scheme Card like Underhand Attacks to make 1 extremely powerful. Let Fate Decide can also turn the tide for you when used timingly. Soldato skills like FLIP can turn a 1 to a 6. When used in combination, there is never a bad roll.
Your combination of Scheme Cards and Soldato will determine if your rolls are good. Leverage on your good rolls by negotiating towards your agenda. Offer your dice rolls as a bargaining chip to profitable plans. Even 6s will be lacklustre if you do not leverage on them.
1s and 2s are considered bad rolls in most games, but not in Lawless Empire. You can use Scheme Card like Underhand Attacks to make 1s extremely powerful. Let Fate Decide can also turn the tide for you when used timingly. Soldato skills like FLIP can turn a 1 to a 6. When used in combination, there is never a bad roll.
Your combination of Scheme Cards and Soldato will determine if your rolls are good. Leverage on your good rolls by negotiating towards your agenda. Offer your dice rolls as a bargaining chip to profitable plans. Even 6s will be lacklustre if you do not leverage on them.
You can make a (temporary) pact to use your scheme cards to help another player with their poor roll. Threaten to block the Plans of other players when you are the first player.
If you have more cards than the rest, you can always leverage on it.
You can make a (temporary) pact to use your scheme cards to help another player with their poor roll. Threaten to block the Plans of other players when you are the first player.
If you have more cards than the rest, you can always leverage on it.
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