Designer – Ed Texeira, John Cunningham
Publisher – Two Hour Wargames
What: Sci-Fi Squad/Platoon size combat.
Scale: Man to man combat. 1 figure equals 1 man.
Your Role: Players can command from one Squad to a full Company of infantry.
Playability: Designed for solo, same side and head to head play.
5150 Star Marine is the fully compatible companion book to 5150 Star Army – 2nd Tour. Both are stand-alone games that share the same mechanics, but where Star Army is all about planet bound combat, Star Marine covers combat on hostile planets, boarding actions in space, and covert Missions in out of the way places.
Inside you’ll find:
A man-to-man skirmish combat system that plays fast and yields realistic results.
Eighteen different troop types, a variety of Factions, and over 100 pre-generated Non-Player Characters.
Rules to play out your 5150 Star Navy, and 5150 Carrier Command Boarding Actions.
Mechanics to interact with a wide variety of Non-Player Characters that will enhance your Story while on, wait for it… Personal Leave!
A light bookkeeping Campaign System that rewards your Characters when they succeed and punishes them when they fail as well as linking your battles together.
An easy to learn and use combat system that enhances, not inhibits, your games.
Play with any figures you may already have or the color paper counters we’ve included in the game.
All this and much more.
5150 Star Marine is compatible with 5150 Star Army 2nd Tour, 5150 Star Navy, and all of the other 5150 games.
Components:
Additional Components Required:
Six-sided dice, also known as d6. It is best to have at least six of these and the more you have, the quicker games will play.
We’ve provided counters, but you can also play with any combination of metal, plastic or paper figures in a consistent scale of your choice. These are the same ones used in 5150 Star Army 2nd Tour and can be used in other 5150 rules as well.
No physical product will be shipped. This is for instant download only.